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Giant Toad
Skin—contact; save Fort DC 14; frequency 1/round for 4 rounds; effect 1d2 Wisdom damage; cure 1 save.
Most giant toads live in dryer areas after maturing, returning to the water only to mate and give birth.
Giant toad companions are identical to giant frog companions (Pathfinder RPG Bestiary 135), save that they lack the frog's tongue and pull abilities. Instead, they gain the poison skin ability at 4th level.
Special Abilities
Poison Skin (Ex) A creature that strikes a giant toad with an unarmed strike or natural weapon exposes itself to the toad's poisonous skin.
Attributes
AC
14, Touch 10, Flat-footed 13 (+1 Dex, +4 Natural, -1 Size)
Alignment
N
Base Atk
+2
CMB
+7 (+11 Grapple)
CMD
18 (22 Vs. Trip)
CR
2
Cha
6
Con
16
Creature Type
Animal
Defensive Abilities
Poison Skin
Dex
13
Environment
Temperate Forests, Plains, Or Swamps
Feats
Lightning Reflexes , Skill Focus ( Perception )
Fort
+6
HP
22 (3d8+9)
Init
N Large Animal +1
Int
1
Melee
Bite +5 (1d6+6 Plus Grab )
Organization
Solitary, Pair, Or Knot (3-12)
Racial Modifiers
+4 Acrobatics (+8 Jump), +4 Stealth
Reach
10 Ft.
Ref
+6
Senses
Low-light Vision, Scent ; Perception +8
Size
Large
Skills
Acrobatics +5 (+9 Jump), Perception +8, Stealth +5, Swim +12
Space
10 Ft.
Special Attacks
Swallow Whole (1d4 Bludgeoning, Ac 12, 2 Hp)
Speed
30 Ft., Swim 15 Ft.
Str
19
Treasure
None
Will
+0
Wis
8
XP
600
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